Monday 27 July 2009

Xerxis and Reznik both die

Martin and I managed to get in one last game before my miniatures are packed away where I can't sneak them out again. We put 750 point armies on the table and decided to fight with no real objectives other than to smash each other.

Here they come

I was handling the early game quite well. I tied up his left flank with three Vengers, while the real fight took place in the center.
Battle joined

My Strategy hinged around the Guardian which was a mistake. I forgot why the Guardian had been gathering dust for a year and a half, but I was quickly reminded; it's a piece of junk. It might be worthwhile in Mk2, but while 3 damaged systems can take out a jack, a heavy jack with an Arc node is just not worth fielding. Martin's heavy Infantry didn't quite fill in half the boxes on the Guardian's damage template, but because three systems were disabled, the jack was disabled.

Turn two

Mid game I was losing and trying to consolidate. Vilmon, The Seneschal and my Paladin were dead, as was the Guardian and the Vengers were looking shaky. it was then that martin made his mistake. He left Xerxis exposed. Reznik branded him a heretic and the Redeemer fired missiles and killed him. Martin's beasts went wild and suddenly the advantage was mine.

I also made a mistake and left a charge lane open to the Ancestral guardian, who swooped in with Five soul tokens and cut Reznik to ribbons.

The fight now came down to Martin's Immortals against my Choir, Zealots and Avatar. The Avatar slowly chopped through the Immortals, who proved (true to their namesake) very hard to kill. Finally my Zealots got there and rained fire bombs down on the Immortals. End of Battle.

My strategy was not sound. I consolidated from the mid game setbacks well, but my victroy hinged on Martin leaving his boss in an unprotected position.

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