Sunday, 1 November 2009
Moving to a new site
Monday, 27 July 2009
Xerxis and Reznik both die
I was handling the early game quite well. I tied up his left flank with three Vengers, while the real fight took place in the center.
My Strategy hinged around the Guardian which was a mistake. I forgot why the Guardian had been gathering dust for a year and a half, but I was quickly reminded; it's a piece of junk. It might be worthwhile in Mk2, but while 3 damaged systems can take out a jack, a heavy jack with an Arc node is just not worth fielding. Martin's heavy Infantry didn't quite fill in half the boxes on the Guardian's damage template, but because three systems were disabled, the jack was disabled.
Mid game I was losing and trying to consolidate. Vilmon, The Seneschal and my Paladin were dead, as was the Guardian and the Vengers were looking shaky. it was then that martin made his mistake. He left Xerxis exposed. Reznik branded him a heretic and the Redeemer fired missiles and killed him. Martin's beasts went wild and suddenly the advantage was mine.
I also made a mistake and left a charge lane open to the Ancestral guardian, who swooped in with Five soul tokens and cut Reznik to ribbons.
The fight now came down to Martin's Immortals against my Choir, Zealots and Avatar. The Avatar slowly chopped through the Immortals, who proved (true to their namesake) very hard to kill. Finally my Zealots got there and rained fire bombs down on the Immortals. End of Battle.
My strategy was not sound. I consolidated from the mid game setbacks well, but my victroy hinged on Martin leaving his boss in an unprotected position.
Monday, 20 July 2009
Possibly my last game for a few months
I didn't get to play Tom as we had a fourth (Jack) who played against him.
Saturday, 18 July 2009
Get out of the way Vilmon
I love the fluff that goes with Menoth and in my fevered imagination I see a kind of rivalry between the Knights Exemplar and the Paladins of the Order of the Wall. So tomorrow's force is based around knights (only 2 models are not Knights) on the march to war with Vilmon tagging along to see what all the fuss is about.
Here is a crappy snap of the models I am using. Unfortunately the Vengers are nowhere near finished, but they are ok (except the bases) for the table.
Wednesday, 17 June 2009
4 corner hardcore match
Tom headed for me, as did Dylan and i was lucky enough to charge Tom's Hunter with my Vengers and kill it. That made him cautious and he slowed down his advance. I withdrew from the fight happily, knowing that there was no forest between me and the cryx and a fight was inevitable.
The game now became Menoth vs. Cryx at one end and Menoth vs. Cygnar at the other.
I got the better of Dylan and managed to cast Brand of Heresy on Terminus and then charged my Castigator into him. It still took three hits, but I eventually eliminated the Lich Lord.
At the other end of the field Tom and Martin slugged it out and while they both did huge damage to each other, Martin's Avatar got the edge over Ol' Rowdy. When the turns were up, we counted up our victory points from each turn with a model within 3 inches of the ruin and then subtracted our lost VPs from it, giving us our final score.
Dylan was on -13, Tom on -9, martin on -5 and I had a grand total of 1. Yay me. Next time I probably would not want to do victory points that way.
Tuesday, 16 June 2009
Speed painting
Here is the photo. It is the Cryx Jack in the middle.
Sunday, 14 June 2009
Vallejo paint issues
The second and far more annoying problem is when the paint nib comes off inside the lid when you are opening it. In the picture the nib is off, but next to the lid.
Normally I notice when this happens, but a few times i have missed it and instead of squirting out a little blob of paint, I pour out a river. My latest misfortune was with my Dark Fleshtone. I poured out about a quarter of the bottle. What a waste.
I'm sure if i used other paints I would be able to compare problems. I remember how crap citadel paint used to be because of the lids gumming up. However at this point I only use Vallejo paint and overall I like it.
Friday, 12 June 2009
Playing Mk1 Warmachine
Tuesday, 26 May 2009
Having a blog
I have painted a few miniatures over the last couple of weeks, but none of them are good enough that I would want to put their pictures up here. I have bought quite a few reaper miniatures and am very happy with them, although none are even primed yet. I also bought an Ariadna starter box for Infinity. I'm not sure I will play Infinity, I just wanted some good looking science fiction soldiers and they fit the bill.
Sunday, 10 May 2009
Reasons to fail the May painting challenge
The reason I don't do painting challenges is that I don't finish what I put in my vow. However it's not that I lack inspiration to paint, it's just that I paint things other than what I said I would. So here are some of the guys who this weekend have derailed my vow to paint High Exemplar Gravus and the Covenant of Menoth, amoungst other things.
This dwarf is made by Rackham (for the game Confrontation which apparently has died again) and is a really great sculpt. You can imagine what he is about to do.
I just realised I forgot to finish the edge of his shield, but I think I will leave it alone.
This next guy is a Cleric made by Reaper. He seems like a fairly standard D&D cleric and I almost let that stop me from buying him. I'm glad I didn't
I have finally started to paint eyes. i told my wife that and she asked,
"What did you used to do?"
"I just left them blank," I said.
"Creepy"
I am pretty happy with how they turned out. I followed Dr Faust's painting clinic, which an excellent resource on many things painting.
Friday, 1 May 2009
Knight of the Prophet
I was surfing the web looking for pictures of this guy once I had his base colours painted, because I wanted to see if other people were painting the hands as gloves or gauntlets. I found the official picture of him and to my surprise it was almost the exact same scheme as mine.
I am fairly happy with the way he came out, although I am not happy with the eyes, but I hardly ever both with eyes, so it's no surprise I am crap at them.
And one more picture because I am happy with the photography. I am finally get the hand of taking these pics.
Saturday, 25 April 2009
Thursday, 23 April 2009
Work is a time sink
Saturday, 18 April 2009
A good opponent makes for a good game
I played a guy who used Epic Haley with a pretty balanced force. Ironclad, Thorn, Hunter, Lancer, Sword Knights and Stormguard; he also had some buff solos. I had a Castigator, a Guardian and a devout, aklong with TFG and attachment, Choir, Knights Exemplar, a Seneschal and Vilmon.
It was a good game that came right down to the wire in the end. In turn 4 he had a go at assassinating Severius, but I got lucky (The defensive strike of the Devout also helped) and he came out almost unscathed. I advanced the Guardian out of combat (took almost no damage from the free strikes) and killed the Stormguard that was screening Haley. I then Immolated her twice with boosted damage for a measly total of 10 damage. I was a bit miffed about my crap damage rolls; one good boosted roll could have outright killed her and two on average rolls definitely should have killed her. Luckily though my second Immolation had set her on fire and with an average roll I could kill her with the flames at the start of the next round.
It was the only really tense moment for me because the game was in the balance. If the flames went out then Severius would die from the Hunter and the Lancer, if they kept burning there was a good chance I could kill her. As Menoth would have it the flames kept burning and the damage killed her and i won the game.
The thing that made the game good though was my opponent. He played well, but he was fair and in no way overly competitive. There was hardly any stress despite the balls to the wall aspect of rounds three and four and it was fun. My other regular opponents are also good like this (I don't want to say that this is new for me) as well, but I never know what to expect when I play a stranger in a shop. the fact that he was well mannered and comported himself very honourably during the game allowed me to relax and exorcise the competitive jerk from my own self.
Friday, 17 April 2009
Severius vs. Epic Asphyxious
Round 1
We both moved forward toward each other. I formed up properly around the Temple Flame Guard (TFG) and Mike seemed to be a bit muddled up as he dashed forward in a mob. We both put down buffs and that was about it.
Round 2
Cryx turn:
-The Satyxis raiders charged my Jack wall on the left side of the field. They hit and damaged the castigator and the Revenger, taking out the castigator's left arm; each time they damaged, they also did a point of feedback to Severius.
-Asphxyious cast death knell through his arc node and killed 7 of the TFG and the standard bearer and the officer. They were in shield wall and had protection of menoth, but it seemed to not matter at all. Makes me wonder if there is a use for stuff with shield wall now as there are so many ways around it.
-The Bane Knights moved up nearer the Raiders, while on the right flank the Mechanithralls moved up to totally get in the way and tie up my Seneschal and Dervish. The rest of his army advance a little and that was it.
Menoth turn:
-Upkept Vision on Severious and Eye of Menoth overall.
-I moved Severius up behind the devout and cast Ahes to Ashes, killing 4 Bane Knights.
-The Reclaimer handed two focus to the castigator, who then moved forward a used combustion to kill 6 of the Satyxis Raiders.
-The Revenger stabbed the last raider that opened a trample lane toward the Satyxis Sea Witch, which the Avatar then used very well.
-The Avatar squashed the remaining witches as he ran over the top of them toward the Sea Witch who also died. He had focus left so he made a sword attack and killed a Bane knight that happened to be there and then Activated Menoth's Gaze.
-The Seneschal ran around the edge of the Mechanithralls (surviving the free strikes) and killed the Necrosurgeon.
-The Knights Exemplar move forward to form an extra screen around Severius in case the Devout isn't enough.
Round 3
Cryx turn:
-Asphyxious used his feat and brought back to 'life' all the Bane Knights I had killed and a bunch of Raiders as well.
-The bile Thralls move forward and one of them purges, killing a couple of Mechanithralls and all of my Knights Exemplar. The rest of the bile thralls shot at Severius and the Devout. One of them did more damage to Severius. At the time I thought this was ridiculously overpowered, but that was mainly because it is the second time in a row the Knights exemplar have been wiped out by one attack, before they had done anything. maybe I will stop using them so much.
-The Detahripper then slammed into the devout, knocking Severius down and leaving him open to the Bane Knight that was out of the range of Menoth's Gaze.
-The Bane Knight killed Severious and so my jack heavy army was rendered useless.
I think there are two reasons I lost:
1. I underestimated my opponents. It was only the fourth or fifth time I had faced Cryx
and I didn't know their models well enough to combat them properly.
2. I didn't play Severius defensively enough. I directly used ashes to ashes (he was that close to the front line) rather than channeling it.
What have I learnt?
Severius is an excellent caster and if I had used the arc node I really think I would have won the game. I was slaughtering him and apart from a Seether and some solos, he really didn't have much left, whereas I still had four jacks. maybe even 5 if the Avatar could have survived all those Bane Knights. So I will use Severius again today and use him properly.
Tuesday, 14 April 2009
Privateer models: Beauty and the Beast
I started playing Warhammer in 1987 and then moved on to 40k and a few other miniature based wargames, but I never really had trouble putting the minis together and I would never have had to pin any of them. Warmachine has really introduced me to a new level of preparation for painting. I now have to pin a lot, which is a skill I only recently (the last few years) had to learn and I also resort to green stuff a lot as well; my mind boggled at how much green stuff I used on my castigator.
The miniature assembly is the only thing that really bugs me about the game. I don't want a drop in the quality of the sculpts, but it is asking a bit much when I have to pin a 28mm miniature in more than one or two places. Now let me present to you Gravus:
If I am lucky I will get away with three pins, but it might be prudent to pin his head as well, so that will be four. I'm sure the shoulder pad and the base don't require pinning, but you can never be too careful.
Well with that rant over I can get back to play testing Mk 2. I have a 50 pt game on Thursday night and I think there may be a spot for me on Friday at one of the local stores.
Monday, 13 April 2009
Mk 2 thoughts and clour schemes
My own experiences were mostly fun games against friends or friends of friends and there was never any upset or über competitiveness. I played a few tournament games, but that was not the norm for me, so my in depth understanding of the intricacies of Mk 1 are not as in depth as much of what I have been reading. The switch to Mk 2 for me has been easy; I had no favourite broken thing (except possibly Vilmon) to mourn.
After saying all that I will present my findings as I find them. I played on Thursday against Cryx and Mike took a bunch of stuff he never used to take, which is a good thing. I will list a few of my thoughts about various units:
Harrower:
I had never seen one fielded before and if it sucked before it doesn't now. It charged my Knights Exemplar unit and killed all of them with thresher. My Castigator took it out, but it was close.
Castigator:
I only bought it a week ago, so I had never used it before and was very happy with the results. The combustion attack with a 2" area attack wiped out almost a whole unit of mechanithralls in one go. When the necromancer chick (don't know her name) brought them back to life in the next turn, the Castigator did it again and this time killed the necromancer.
Revenger:
Still a solid light warjack. Dished up a Thresher and some of the Mechanithralls. I am happy with it and would use it again.
The Choir:
I think I like the way the choir works better now than before. I like the way the power works from each member of the choir rather than from the priest leading them. I think it means that one choir might be enough in future.
The Reclaimer:
Being able to give three focus to one Warjack is more useful than being able to spread them around. The soulstorm is also excellent, but I never got to test it out as i didn't realise he had it until it was too late.
Painting thoughts
How important is a colour scheme across the whole army? I ask because I tire of my blue and red scheme. I dropped the blue on my knights and I dropped the red on Feorra, but overall my army is blue and red. I mention this because I am contemplating painting my Avatar differently.
I managed to finish Vilmon and my Seneschal yeterday and got a lot done on the Reclaimer as well.
Thursday, 9 April 2009
Castigator completed in time to castigate
Here he is from the side view. The only thing I don't like about the job is the pose he is in. The look I was going for was the scrapper throwing caution to the wind and diving into melee, but instead I got something else that could be called where are my keys?
I also did a lot more on the base than I normally do and I am happy with it for a first attempt, but I think in future I want my cobbles or flagstones to look more 3D. I think I have to rethink how basing is done. I might dig up a youtube vid of that prolific Canadian (I think he is the Kamloopian or something) model making guy. He has heaps of shows about miniatures and how to do stuff and he does it in real time, which means that while you might have to wade through 45 minutes to see a technique fully exploited, you get to see how it is done.
Last I have a picture of Rez and his Casty. I think Rez looks pretty proud of the little fella all grown up.
Next on the agenda (I have another week off work) is my Exempar Seneschal and my Reclaimer.
Wednesday, 8 April 2009
High Executioner Reznik has an offer for you
Here he is from the other side with his Eddie Izzard inspired scroll of doom.
Castigator
I am thinking of trying a new technique, which actually means, not doing something I normally do. If it works I will be happy to mention it. If it doesn't I will pretend I never didn't do it.
Monday, 6 April 2009
Rebasing
I also bought the new Green Ronin game: Song of Ice and Fire Role Playing. I mentioned that I already played it using the free dowloadable version a while ago. I am glad I bought the book, because while I won't play the game in its entirety, i will definitely use the mechanics for other games I plan to run.
Wednesday, 1 April 2009
Spending spree
Sunday, 29 March 2009
The ruined fortification
I am still messing up my photos. Sometimes light is the issue and sometimes it's the camera settings. These ones are the best of a batch of about 50 or 60 taken at different stages today.
Saturday, 28 March 2009
Setbacks
I also botched the lighting and focus on the photo. Normally I get at least one of them right.
Wednesday, 25 March 2009
Walking through syrup
The title of the post is also a great song.
Thursday, 19 March 2009
Wednesday, 18 March 2009
Mini wargamers
I introduced the wargame to my ten year olds yesterday. It really wasn't meant to be an out and out wargame, it was meant to lead them to an insight into why weapons developed so much over time. They were supposed to be hunting animals and taking them back to their camp to become food. I told them that the group with the most food in its camp at the end of the game would win.
I split the class into 4 teams of 6, each with its own colour. Three of the teams were mixed, with one or two boys and the rest girls. The red team however was all boys. On their first turn, one of the red boys asked me if they could kill people as well as animals. I told him they could if they wanted to, but I pointed out that the blue team (the closest to them) was a long way away.
The red boys discussed their strategy and decided that because their was a finite number of animals to hunt, they couldn't have the blue team hunting them all, so they headed toward them and attempted to exterminate them. They almost succeeded too. They managed to get 4 out of the 6 and they almost got one of the remaining ones as they fled away to their camp.
The blue team were not exactly happy about the way the game went and I think the red team were disappointed because time ran out, which meant that the green team won; they deserved it because they had cooperated from the word go.
The kids want to play it again and I am thinking of letting them do it on Friday. They have made lots of suggestions; better weapons being the most common idea. One of the kids (a member of red team) wants nukes to be introduced. Bloodthirsty little buggers.
Thursday, 12 March 2009
Mostly rpg
My high school students were totally freaked out by yesterdays session of our fantasy game. I decided to base their latest escapade on a survival horror model. They have not played any horror, but they have watched enough movies and played enough computer games to get the genre.
I haven't done much painting lately. I am however building a small ruined fortification. I am about half way through it and look forward to putting it on the battlefield.
I have also accidentally designed a war game for my 4th grade class to play next week. Should be amusing.
Thursday, 5 March 2009
Working for Morvery
The players have taken the role of trouble shooters working for the House of Thorn (A college of wizards with the emperor's ear), on the hunt for remnants of the recently destroyed House of Rose (the old main rival of the House of Thorn). I am thinking there will be a fair bit of political intrigue as they cross the land trying to wheedle out those of the Rose who have gone to ground in the wild lands or set themselves up in the cities and towns of the Dale Lands.
I am using the free download of Song of Ice and Fire, which I have heavily modified. One of the main mods was adding a magic system, as there seem to be no wizards in the original material. I am particularly happy with my magical incantations* and am including the one that I think is the coolest:
Fog of Seletz
On a successful routine incantation roll the weaver conjures a large fog that seeps up out of the ground and condenses out of the air to obscure an area a kilometer square over the course of a minute. The fog reduces sight range to five meters, is five meters deep and lasts for one hour.
Additional successes may be used to:
The fog does not obscure the vision of the weaver. In fact the weaver’s awareness rolls have a bonus dice as the movements of the fog alert him to the goings on therein.
*For some reason I am not using the word spells.
Monday, 2 March 2009
Have at you!
Friday, 27 February 2009
Do you have a flag?
1. Drill (1mm drill bit) into the shoulder blades of the model.
2. Cut the pewter tabs off the base of the flags.
3. Incise a cross into the place where the tabs have been removed.
4. Drill carefully into base of the flag.
5. Lose patience with the amount of time the careful drilling is taking.
6. Push hard on the drill.
7. Drill through the miniature and into the thumb holding it.
8. Resolve to go back to clamping pieces before you drill.
Here is the culprit
Here is the innocent victim
No flag no country!
Thursday, 26 February 2009
Kreoss in Red and Blue
No flags for the Seneshal
I have now varnished Kreoss and in the morning I will take a picture of him and post it here. The exemplars are also just about finished and will probably star in a photo of their own. Maybe they will get together and have one taken witrh Kreos; he is their boss afterall.
Good night.
Tuesday, 24 February 2009
The solution is flames
Yesterday I noticed my Knights Exemplar and thought to myself,
if I just spent a few hours on them, they'd be finished.
So I picked them up and started painting them. After a little while I noticed that there were only five of them, so I went looking for the missing guy. When I finally found him, I noticed Kreoss and Reznik and thought,
if I just spent a few hours on them, they'd be finished.
So I added them to the painting queue.
So I spent a few hours yesterday and today painting away and I have just about finished the knights and Kreos. During this time, Martin decided to challenge me to another game and because I have painting enthusiasm for the old religious nutters, it expanded and transformed into gaming enthusiasm. So next week I am rolling out the incinerators and uncorkin' the napalm for an old timey Skorne roastin'.
Friday, 20 February 2009
Borka vs. Makeda
Skorne List
Makeda (m)
Titan Gladiator (T)
Cyclops Savage (C)
Basilisk Drake (B)
Venators
Cataphract Acuraii (A)
Ancestral Guardian
Trollbloods List
Borka Kegslayer (B)
Dire troll Mauler (D)
Winter Troll (W)
Longriders (L)
Fell caller (F)
Gudrun the Wanderer (G)
Feralgeist
Martin and I played a 500 pt game to break in his new Skorne miniatures. We rolled up the Domination scenario and the following map shows the basic terrain. The Khaki coloured blobs are hills and the dark green are forest.
Domination is about controlling the 9 areas of the board represented with a cross.
Set up
We rolled to set up and I was first. I tend to play pretty aggressively, so a tight bunch in the middle (designed to punch though the opposition) is a common formation for me. The map shows my Trolls as the blue circles, with the code letters referring to the letters by the names of the army lists at the top of this post.
Martin was hampered by a forest (he put it there) in his deployment zone, so he was spread right across the board. His are the red circles at the top of the map.
Opening moves
The map represents the first round and a half. It is mostly accurate, but a few things may be not in exactly the right place as my memory was hazy on some details. My force streamed across the board (claiming the middle ground) in my first turn, while Martin moved forward only a little and got his troops into better positions. My 2nd turn was based around unleashing my cavalry. I cast Bum Rush (A spell from Borka) and Freezer (an animus from my Winter troll) on them and then the Fell caller sang War Cry and off the Longriders (Cavalry) went.
The Longriders smashed into the Venators and carved them up. I killed half the unit with the charge which was probably to be expected, but I have never really had my cavalry do much before, so I was very pleased.
Mid Game
Martin responded well and there was a point where I thought he was going to tear me to pieces. His Titan and Cyclops and the Acuraii all charged the Longriders and by the end there was only one Longrider left.
Gudrun attacked the ancestral guardian that was accompanying the Acuraii and he was able to destroy it with one hit. From here the game got pretty messy before the end.
End game
Martin’s Titan came running in and smashed my Winter troll quite badly. Luckily my Dire Troll was able to see it and charged. Unfortunately it only hit once and did hardly any damage. It was at this point that the game was in the balance. It all hinged on the Titan. If I could get rid of it I could dictate how the rest of the game went. After much protracted struggling I was able to kill of the Cyclops and then possess it with the Feralgeist. As the Titan focused on the Dire Troll and killed it, the Winter Troll, Borka and the Cyclops went in and managed to kill the killer.
Marin was in a hard position now, but true to his Menoth roots he made a ballsy move. I had accidentally left a charge lane from Makeda to Borka. Makeda came screaming in and with flashing blades almost succeeded in killing Borka. Almost. In my turn all of my monsters focused on trying to see who could eat Makeda first. The Winter troll won. With Makeda dead Martin conceded.
It was a fun game and a good first go at Skorne for Martin. I look forward to playing him again.
Now it looks like I am teaching a potential new player tomorrow night. I’m interested to see how that turns out.
Saturday, 7 February 2009
Cygnar smashed
I made a strong list based around Champions, the Stone Scribe and Madrak Ironhide. I am unfamiliar with Cygnar stuff but Tom had halberd guys, sword guys, Trenchers and four Jacks. I tried to give some advice, but he politely refused to heed my warnings about a few things and so I was able to beat him.
Tom didn't play poorly though and used his feat at the right time. I think the only thing he didn't do was prioritize threats appropriately. He focussed on the Totem Hunter (and eventually killed it) when he should have thrown his light Jacks in against the Champions. He also got really worried about the Longriders when he should have been focussed on the Trolls attacking the hill. I got the Champions into a great spot on the hill and with a Dire Troll and an Axer in Support I was able to throw him off and hold (the hill was the objective) the hill for the victory.
We both enjoyed the game and chatted for a while afterwards, which is a good indicator that no one felt miffed.
I am now looking forward to playing Martin this week. He has a bunch of new Menoth stuff that I haven't faced yet and I am interested to see what it can do.