Thursday 5 March 2009

Working for Morvery

I finally have my fantasy rpg happening. The lads are coming over on Saturday night for the first installment (of what I hope to be more than just a couple) of "As yet unnamed fantasy game". The game takes place in the fantasy world I have been setting games in since the release of 3rd ed D&D. This will be the fifth group to play in the world (fifth only by a short margin; my students are playing in now too) that I have got so much information on.

The players have taken the role of trouble shooters working for the House of Thorn (A college of wizards with the emperor's ear), on the hunt for remnants of the recently destroyed House of Rose (the old main rival of the House of Thorn). I am thinking there will be a fair bit of political intrigue as they cross the land trying to wheedle out those of the Rose who have gone to ground in the wild lands or set themselves up in the cities and towns of the Dale Lands.

I am using the free download of Song of Ice and Fire, which I have heavily modified. One of the main mods was adding a magic system, as there seem to be no wizards in the original material. I am particularly happy with my magical incantations* and am including the one that I think is the coolest:


Fog of Seletz
On a successful routine incantation roll the weaver conjures a large fog that seeps up out of the ground and condenses out of the air to obscure an area a kilometer square over the course of a minute. The fog reduces sight range to five meters, is five meters deep and lasts for one hour.
Additional successes may be used to:
The fog does not obscure the vision of the weaver. In fact the weaver’s awareness rolls have a bonus dice as the movements of the fog alert him to the goings on therein.

*For some reason I am not using the word spells.

3 comments:

Anonymous said...

Where is this Song of Ice and Fire from? And what system are you using?

Skirza said...

The system is from the Song of Ice and Fire Role Playing game. I was sold on it because it minimises abject failure in character specialties.
You can still fail, but something you are really good at is less likely to fail from one bad dice roll.

Skirza said...

you can find the quick start rules here
http://grfiles.game-host.org/gr_files/SiF_Fastplay.pdf